![]() ![]() ![]() ![]() Updated to most recent Xbox One and PS4 SDKs.On PS4, fixed a synch issue if you paused and resumed over and over.On PS4, fix a bug where the IO and sound thread priorities were too low.On Xbox One, fixed a bug in the Xaudio initialization.On Xbox One, added support for Direct3D monolithic mode.New Bink decompression API to use many cores for decompression.Added new edge detection on the deblocker - videos with edges that align right onto 8x8 blocks will look much better.Note that the Bink 2.3 compressor can still create Bink 2.2 compatible files - just set the slice count to '2 (Bink 2.2 format)'.So now, with 8-way slicing, you can get 4K video decompression down to 4ms on a PC! Also, with 3-way slicing, Xbox 360 and Wii-U get much faster too. This means you can create videos that scale across more cores. Bink now allows you to use 3-way, 4-way and 8-way multicore slicing at compression time.Big new version: new file format, new features, new platforms!. ![]()
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